Wednesday, July 9, 2008

[Ballmer] Production, Production, Production! [/Ballmer]


Finally, the fun part has started. Seeing your ideas and concepts come to live, and somewhat fail as you notice that it all looked better in your head. Luckily, with the educational baggage you're able to turn it into something better than you had even imagined. This of course intertwined with some very useful feedback from the Tutors ;)

And who says going out doesn't pay off? One of my Turkish friends of the bar hopping sessions decided to help me out as I still am 3 man short. Someone who knows the language when purchasing items and tools is a great asset in preventing getting ripped off. And of course, a fresh pair of eyes is quite valuable when revisiting certain decisions.

As the title suggests, today was primarily a production process. And as we don't have a lot of time left, certain decisions are made on the go. It is only to be seen if the right ones were chosen, but so far I (we) have a good feeling about it. Again, the focus of the concept has shifted a bit, taking more of the 'Solar System' working title and dropping a bit of the 'Ottoman Caligraphy'.

The concept is still largely the same, moving statues that unlock an event when aligned into a certain template. On the left you can see the scaled prototype, and an image of a dude to decide how big the statues would be in real life. The moving mechanism of the statues is almost finished I reckon, but it needs some finetuning to better provoke the user to actively participate in the spectacle. Thanks Corné! I've also cut the 'glass' walls/slates, which was a fun process to do as you can see on the bottom right. It made quite a mess though, hopefully the cleaners won't get too pissed :).

So now for tomorrow, I need to make the statues, the poster, the website, the alignment cutouts, figure out how to better provoke first-time-users, improve the feedback, improve status updates and dress up the largely white prototype. So yeah, keep your fingers crossed :).

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